Kelsey was the client that met us at the National Marine Aquarium, and she gave us a run down of what she wanted us to produce. She gave us some valuable information that we noted down.
-Has to be education
this is one of the main aspects that our game has to cover. We need to be educating people about these animals and how we co exist with them. We need to teach people about how humans effect on the planet effects these fish.
-Needs to include personalities
There are many people that visit the aquarium regularly, in fact more people visit it regularly than a one time thing. This means that we have to incorporate what people see into our game. For example, people have favourite fish in the aquarium and know what they do and how they act. This means we have to incorporate these personalities into our game.
-On a tablet or android
we need to bear in mind that our game is going on a tablet device. This means that we need to make sure we have minimal file size so that the game runs smoothly.
-Charity
The National Marine Aquarium is big on charity. We need to make sure that we give the correct information to the audience about how to find out more about the charity and what the aquarium gives back to the community and the environment.
-Breeding Programme
The aquarium has a breeding tank which all the new born are kept in. They are very keen to make sure that they continue to generate more and more fish and make sure that they are cared for and healthy.
-Behind the scenes
People that came to the aquarium were interested in what happens behind the scenes of all the fish tanks. so the aquarium installed a laboratory which you can view whilst walking through one of the tanks. Here you can see into the laboratory and see what happens behind the scenes. We need to try and get this into our game so the audience know where it is.
-Environment
We need to make the audience aware of the environmental dangers of pollution. We need to make sure that we educate the audience into seeing the problems with water pollution and habitat destruction.
-Audience
Our audience was defined as needing to be usable by all ages. This means we need to make it fun and enjoyable enough for children but still be factual for adults. Also we need to make sure that the language we use can be understood by all ages.