Wednesday, 9 May 2012

Time Plan

Week  1 – create ideas within our group of game and characters aswell as back up idea’s in case of any problems (idea generation)

Week 2 – split the tasks between the people in our group and plan and begin our individual work.

Week 3 – look over the other members of the groups idea’s give feedback (positive and negative) and take the feedback to make the work better.

Week 4 – begin to form the work into a single file as the game begins to take shape and let us process and programming errors or other such problems we may encounter.

Week 5 – finalise the process of creating the game checking for flaws and making sure it is functional 

Week 6 – have a complete review of our game to make sure it works and that it can be played with no problems as well as blogging the work as we do it

Evaluation

What went well?

I think that the game was a good idea. It had a lot of potential and really emphasized the education aspect of the game which we wanted to get across. We knew that education was one of the most important aspects of the clients idea so we based our game around that. The character design was good and really brought the game together. We went for a simple cartoon style that would appeal to a younger audience. Byron was in charge of creating all of the characters you see in the game and made a good job of it. Also by giving the characters a simple bobbing animation, it made the screen feel more interactive.

Another thing that I think went well was the design of the game. By having the player help a fish form the aquarium made it feel more personal and made the player feel more involved making it a personal experience. Also the way that the game is scripted is good. It was challenging but defiantly made it all work together and made it fun.



What could be improved?

I think the way that the group planned to use their time could be improved. One of the main reasons that we were behind was because the task we had took on was rather large. We didn't know how much the coding would set us back. Also I didn't think the tasks set to us all were not completed on time. Some members of the group I don't think contributed as much putting us even further behind.

Looking back on it now I would have chosen a different idea, making it simpler to execute. This would have given us more time to do things like, blog work and graphics and touching up the game so it looked really nice. I would have also wanted to start scripting straight away rather than later.


What did I contribute?

My main task became scripting the game which I found difficult but i managed it by spending time with the tutor on it and also working a lot from home. I also created the background graphics using Photoshop and also had a hand in creating the graphics in the game because they were not finished in time for when i needed them. I also had a major part in planning the game by generating ideas and coming up with drafts. I think i worked well in the group by making sure everyone knew their own responsibilities and assignments so they wouldn't forget what they had to do. I also produced feedback from the client and analysed the assignment brief for everyone.


Summary.

Overall I think that there could have been a lot of improvements to work that was set to other members of the group. However i think that the character bios were good and also that the character design and animation was good. I was pleased with the way that Byron and I communicated and exchanged ideas and was happy with he way that Jordan completed his tasks with detail. However, i have to say that i think Jordan's part in the group was small. He did not complete task when set or show any initiative to help or ddo tasks without being told. Whilst myself and byron had tons of work to do he would happily not help and expect us to do it. I think that Byron and i would have done better if we had had some gelp form him as one of the biggest tasks he did was the chracter bios.

I think that the game works well for its purpose. The graphics and animation is good as well as the scripting and i would happily say that i was part of making it. I enjoyed parts of making the game however having know how much work was needed on the scripting I may have asked for more help or needed more experience in order to get the scripting done. I also think that Byrons part in the making the gaem was very good as well.